canAddItemToUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
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| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]] | | [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]] | ||
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Revision as of 23:12, 18 January 2021
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToUniform item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count] Template:Since
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };
Additional Information
Notes
-
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