ctrlCommit: Difference between revisions
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Use this command if you want to for example change the position or size of a control. | Use this command if you want to for example change the position or size of a control. | ||
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<dd class="notedate">Posted on August 28, 2017 - 11:33 (UTC)</dd> | |||
<dt class="note">[[User:Demellion|Demellion]]</dt> | |||
<dd class="note"> | |||
The resulting speed seems like is not exactly what [[ctrlCommit]] commands it to be, as is dependent on your current framerate. Example: | |||
<code>_ctrl [[ctrlSetFade]] 0.5; | |||
_ctrl [[ctrlCommit]] 1; | |||
</code> | |||
Will actually result in: | |||
<code>'''[60 FPS and higher]''' = ~1.0 seconds | |||
'''[30 FPS and around]''' = ~1.2 seconds | |||
'''[10 FPS and anything lower]''' = ~5-10 seconds | |||
</code> | |||
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.<br><br> | |||
<small><nowiki>*</nowiki>Original note changed by [[User:R3vo|R3vo]] ([[User talk:R3vo|talk]]) 15:24, 25 January 2021 (CET)</small> | |||
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<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 15:24, 25 January 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- control: Control - control to animate
- time: Number - animation duration
- Return Value:
- Return value needed
Examples
- Example 1:
_control ctrlCommit 2; // make animation last approx. 2 seconds
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 11, 2015 - 23:06 (UTC)
- IT07
- Use this command if you want to for example change the position or size of a control.
- Posted on August 28, 2017 - 11:33 (UTC)
- Demellion
-
The resulting speed seems like is not exactly what ctrlCommit commands it to be, as is dependent on your current framerate. Example:
_ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1;
Will actually result in:[60 FPS and higher] = ~1.0 seconds [30 FPS and around] = ~1.2 seconds [10 FPS and anything lower] = ~5-10 seconds
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.
*Original note changed by R3vo (talk) 15:24, 25 January 2021 (CET)