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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") |
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|s2= [[private]] variableNameList | |s2= [[private]] variableNameList | ||
|p21= variableNameList: [[Array]] of [[String]]s, e.g <tt>["_target", "_damage"]</tt> | |p21= variableNameList: [[Array]] of [[String]]s, e.g <tt>["_target", "_damage"]</tt> | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
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|s3 = [[private]] _identifier = value {{Since|arma3|1.53.132932|y}} | |s3 = [[private]] _identifier = value {{Since|arma3|1.53.132932|y}} | ||
|p41= _identifier: underscored [[Identifier|variable name]], for example ''_myVar'' | |p41= _identifier: underscored [[Identifier|variable name]], for example ''_myVar'' | ||
|p42= value: [[Anything]]: value to assign to the variable | |p42= value: [[Anything]]: value to assign to the variable | ||
|r3= [[Nothing]] | |r3= [[Nothing]] |
Revision as of 18:13, 29 January 2021
Description
- Description:
- Description needed
- Groups:
- Variables
Syntax 1
- Syntax:
- Syntax needed
- Parameters:
- variableName: String - e.g "_myVar"
- Return Value:
- Return value needed
Syntax 2
- Syntax:
- private variableNameList
- Parameters:
- variableNameList: Array of Strings, e.g ["_target", "_damage"]
- Return Value:
- Nothing
Syntax 3
- Syntax:
- private _identifier = value Template:Since
- Parameters:
- _identifier: underscored variable name, for example _myVar
- value: Anything: value to assign to the variable
- Return Value:
- Nothing
Examples
- Example 1:
private _varname = "this is my new variable"; // since Arma 3 v1.53 only // identical, but less performant private "_varname"; _varname = "this is my new variable";
- Example 2:
private ["_varname1", "_varname2"]; _varname1 = "variable 1"; _varname2 = "variable 2";
- Example 3:
_lol = 123; call { hint str [_lol] }; // [123] _lol = 123; call { private "_lol"; hint str [_lol] }; // [any]
- Example 4:
_myvar = 123; systemChat str [_myvar]; // [123] call { systemChat str [_myvar]; // [123] private "_myvar"; systemChat str [_myvar]; // [any] _myvar = 345; systemChat str [_myvar]; // [345] }; systemChat str [_myvar]; // [123]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2010
- Faguss
- The higher scope is also the script from which the function has been called.
in script2.sqf:_a = 2;
in script1.sqf:_a = 1; call compile preprocessFileLineNumbers "script2.sqf"; hint format ["%1", _a];
Game will display 2.
Insertingprivate "_a"
in the function prevents the change and so number 1 will be displayed on the screen. - Posted on February 25, 2015 - 17:06 (UTC)
- DreadedEntity
- Recursive loops require the use of private. Without it, your variables will be overwritten.
- Posted on January 31, 2018 - 10:37 (UTC)
- 654wak654
-
This command is similar to javascript's let keyword.
EDIT: in the way that it scopes the variable to the innermost scope. Otherwise, let and private can behave differently - Lou Montana (talk)