camCreate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - " " to " ")
Line 38: Line 38:
| [[camCommand]], [[camDestroy]], [[camSetFocus]], [[camCommit]], [[setPiPEffect]], [[createVehicle]], [[createUnit]], [[showCinemaBorder]], [[cameraEffect]], [[cameraEffectEnableHUD]]
| [[camCommand]], [[camDestroy]], [[camSetFocus]], [[camCommit]], [[setPiPEffect]], [[createVehicle]], [[createUnit]], [[showCinemaBorder]], [[cameraEffect]], [[cameraEffectEnableHUD]]
}}
}}





Revision as of 20:59, 31 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
camCreated objects are only visible locally (meaning they are client-side effects).
Groups:
Camera Control

Syntax

Syntax:
Syntax needed
Parameters:
type: String - camera type, one of the following:
  • "camera"
  • "seagull" (a crow in Arma 2)
  • "camconstruct"
  • "camcurator" (Since Arma 3 Zeus)
  • "crowe" (crow - Arma 3)
  • or any vehicle class suitable to be spawned with cam
position: Array - format PositionAGL - position to create the object at
Return Value:
Return value needed

Examples

Example 1:
_cam = "camera" camCreate (ASLToAGL eyePos player);
Example 2:
_flr = "flare" camCreate (position _myPlane); // works too

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note