BIS fnc moveToRespawnPosition: Difference between revisions
m (missing .)  | 
				Lou Montana (talk | contribs)  m (Text replacement - "    " to "   ")  | 
				||
| Line 25: | Line 25: | ||
|x1= <code><nowiki>[</nowiki>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code>  | |x1= <code><nowiki>[</nowiki>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code>  | ||
}}  | }}  | ||
[[Category:Functions|{{uc:moveToRespawnPosition}}]]  | [[Category:Functions|{{uc:moveToRespawnPosition}}]]  | ||
[[Category:{{Name|arma3}}: Functions|{{uc:moveToRespawnPosition}}]]  | [[Category:{{Name|arma3}}: Functions|{{uc:moveToRespawnPosition}}]]  | ||
Revision as of 23:37, 31 January 2021
Description
- Description:
 - Description needed
 - Execution:
 - call
 - Groups:
 - Respawn
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - unit: Object - unit to move
 - position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
 - String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
 - Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
 
 - canBeDead (Optional): Boolean - Whether or not dead are allowed:
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 [player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note