captive: Difference between revisions

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? !('''captive''' [[player]]) : [[goto]] "run"
? !('''captive''' [[player]]) : [[goto]] "run"
'''Comments:'''
Use [[setCaptive]] to make a unit '''captive'''.

Revision as of 15:21, 16 April 2006

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captive unit


Operand types:

unit: Object

Type of returned value:

Boolean

Description:

Check if unit is captive.

If unit is a vehicle, its commander is checked.


Example:

? !(captive player) : goto "run"


Comments:

Use setCaptive to make a unit captive.