revealMine: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - " | }}" to " }}") |
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| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[mineActive]] | | [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[mineActive]] | ||
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Revision as of 16:43, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Mines
Syntax
- Syntax:
- Syntax needed
- Parameters:
- side: Side
- mine: Object
- Return Value:
- Return value needed
Examples
- Example 1:
west revealMine _mine;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 10, 2017 - 21:59 (UTC)
- AgentRev
-
Manual mine detection introduced in A3 v1.76 can be overridden with something like this:
0 spawn { while {true} do { if ("MineDetector" in items player) then { { if (mineActive _x && !(_x mineDetectedBy playerSide)) then { playerSide revealMine _x; }; } forEach (player nearObjects ["MineBase", 10]); uiSleep 0.1; } else { uiSleep 3; }; }; };