setVehicleAmmoDef: Difference between revisions
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| [[setVehicleAmmo]], [[ammo]], [[setAmmo]], [[setAmmoCargo]], [[turretLocal]] | | [[setVehicleAmmo]], [[ammo]], [[setAmmo]], [[setAmmoCargo]], [[turretLocal]] | ||
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Revision as of 16:45, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Unit or vehicle.
- value: Number - From 0 (no ammo) to 1 (fully loaded).
- Return Value:
- Return value needed
Examples
- Example 1:
player setVehicleAmmoDef 0;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 20, 2014 - 21:49 (UTC)
- Actium
- For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus setVehicleAmmoDef 1 will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines. Use setVehicleAmmo to operate in relation to a vehicle's current magazine loadout. --Actium (talk) 22:49, 20 December 2014 (CET)