setSkill: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "") | m (formatting) | ||
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| {{RV|type=command | {{RV|type=command | ||
| |  | |game1= ofp | ||
| | 1.75 | |version1= 1.75 | ||
| |game2= ofpe | |||
| |version2= 1.00 | |||
| |game3= arma1 | |||
| |version3= 1.00 | |||
| |game4= arma2 | |||
| |version4= 1.00 | |||
| |game5= arma2oa | |||
| |version5= 1.51 | |||
| |game6= tkoh | |||
| |version6= 1.00 | |||
| |game7= arma3 | |||
| |version7= 0.50 | |||
| |gr1= Object Manipulation | |gr1= Object Manipulation | ||
| | Sets  | |descr= Sets the skill level of given unit. The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]]. | ||
| The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]]. | |||
| | unit [[setSkill]] skill | |s1= unit [[setSkill]] skill | ||
| |p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| |p2= skill: [[Number]] in 0 | |p2= skill: [[Number]] - Skill in range from 0 to 1 | ||
| | [[Nothing]] | |r1= [[Nothing]] | ||
| |s2= unit [[setSkill]] [skillName, value] | |s2= unit [[setSkill]] [skillName, value] {{Since|arma1|1.00|y}} | ||
| |p21= unit: [[Object]] | |p21= unit: [[Object]] | ||
| |p22= skillName: [[String]] | |p22= skillName: [[String]] - Available sub-skills are: | ||
| * "aimingAccuracy" | |||
| * "aimingShake" | |||
| * "aimingSpeed" | |||
| * "endurance" | |||
| * "spotDistance" | |||
| * "spotTime" | |||
| * "courage" | |||
| * "reloadSpeed" | |||
| * "commanding" | |||
| * "general" | |||
| |p23=  | |p23= skill: [[Number]] - Skill in range from 0 to 1 | ||
| |r2= [[Nothing]] | |r2= [[Nothing]] | ||
| Line 48: | Line 69: | ||
| <dl class="command_description"> | <dl class="command_description"> | ||
| <dd class="notedate">Posted on August 4, 2006 - 12:01</dd> | <dd class="notedate">Posted on August 4, 2006 - 12:01</dd> | ||
| <dt class="note">[[User:Hardrock|hardrock]]</dt> | <dt class="note">[[User:Hardrock|hardrock]]</dt> | ||
| Line 59: | Line 78: | ||
| * Veteran > 0.65 and <= 0.85 | * Veteran > 0.65 and <= 0.85 | ||
| * Expert > 0.85 | * Expert > 0.85 | ||
| <dd class="notedate">Posted on June 30, 2007 - 21:16</dd> | <dd class="notedate">Posted on June 30, 2007 - 21:16</dd> | ||
| Line 65: | Line 83: | ||
| <dd class="note"> | <dd class="note"> | ||
| If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | ||
| </dl> | </dl> | ||
| [[Category:AI]] | [[Category:AI]] | ||
Revision as of 11:22, 27 March 2021
Description
- Description:
- Sets the skill level of given unit. The value of a sub-skill is interpolated into a range defined in CfgAISkill.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setSkill skill
- Parameters:
- unit: Object
- skill: Number - Skill in range from 0 to 1
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit setSkill [skillName, value] Template:Since
- Parameters:
- unit: Object
- skillName: String - Available sub-skills are:
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "endurance"
- "spotDistance"
- "spotTime"
- "courage"
- "reloadSpeed"
- "commanding"
- "general"
 
- skill: Number - Skill in range from 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
- _hero setSkill 1;
- Example 2:
- _finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on August 4, 2006 - 12:01
- hardrock
- 
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
 
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- AI
 
	





