setUnitRecoilCoefficient: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "Category:Arma 2: Operation Arrowhead: New Scripting Commands List" to "Category:Arma 2: Operation Arrowhead: New Scripting Commands")
m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
Line 30: Line 30:
<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on March 28, 2015 - 11:50 (UTC)</dd>
<dd class="notedate">Posted on March 28, 2015 - 11:50 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dt class="note">[[User:Benargee|Benargee]]</dt>

Revision as of 13:38, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
coefficient: Number
Return Value:
Return value needed

Examples

Example 1:
player setUnitRecoilCoefficient 10

Additional Information

See also:
unitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 28, 2015 - 11:50 (UTC)
Benargee
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.