setUnitRecoilCoefficient: Difference between revisions
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m (Text replacement - "Category:Arma 2: Operation Arrowhead: New Scripting Commands List" to "Category:Arma 2: Operation Arrowhead: New Scripting Commands") |
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<dd class="notedate">Posted on March 28, 2015 - 11:50 (UTC)</dd> | <dd class="notedate">Posted on March 28, 2015 - 11:50 (UTC)</dd> | ||
<dt class="note">[[User:Benargee|Benargee]]</dt> | <dt class="note">[[User:Benargee|Benargee]]</dt> |
Revision as of 13:38, 5 April 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- coefficient: Number
- Return Value:
- Return value needed
Examples
- Example 1:
player setUnitRecoilCoefficient 10
Additional Information
- See also:
- unitRecoilCoefficient
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 28, 2015 - 11:50 (UTC)
- Benargee
- Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.