isServer: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
||
Line 24: | Line 24: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on April 8, 2011</dd> | <dd class="notedate">Posted on April 8, 2011</dd> | ||
<dt class="note">[[User:Igneous01|Igneous01]]</dt> | <dt class="note">[[User:Igneous01|Igneous01]]</dt> | ||
<dd class="note">'''Before {{arma3}} and server-only triggers:''' You can use [[isServer]] inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. For example: <code>this && [[isServer]]</code> | <dd class="note">'''Before {{arma3}} and server-only triggers:''' You can use [[isServer]] inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. For example: <code>this && [[isServer]]</code> | ||
</dl> | </dl> | ||
Revision as of 00:33, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 8, 2011
- Igneous01
- Before Arma 3 and server-only triggers: You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. For example:
this && isServer
- Posted on December 21, 2014 - 14:51 (UTC)
- Killzone Kid
-
if (isDedicated) then { // run on dedicated server only }; if (isServer) then { // run on dedicated server or player host }; if (hasInterface) then { // run on all player clients incl. player host }; if (!isDedicated) then { // run on all player clients incl. player host and headless clients }; if (!isServer) then { // run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { // run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { // run on headless clients only };