addForce: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |||
|1.72 | |game1= arma3 | ||
|version1= 1.72 | |||
|arg= global | |arg= global | ||
|eff= global | |eff= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Applies force to given object at given position. Force is defined as vector [x, y, z] in world space, position is vector [x, y, z] in model space. If you need to define force in model space, use [[vectorModelToWorld]] or [[vectorModelToWorldVisual]] commands first. The force applied as impulse. For more information see [http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/classPxRigidBody.html#a22b0a1ef0b6c5656a6063c5c38f5679c NVIDIA docs] | |descr= Applies force to given object at given position. Force is defined as vector [x, y, z] in world space, position is vector [x, y, z] in model space. If you need to define force in model space, use [[vectorModelToWorld]] or [[vectorModelToWorldVisual]] commands first. The force applied as impulse. For more information see [http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/classPxRigidBody.html#a22b0a1ef0b6c5656a6063c5c38f5679c NVIDIA docs] | ||
{{Feature|Informative|Since Arma 3 v2. | {{Feature|Informative|Since Arma 3 v2.04 this command can be used on units. It will send the unit into unconscious ragdoll state, similar to how [[setUnconscious]] does it (see example 3). In multiplayer, the unit has to be [[local]] {{Icon|localArgument|32}} on the computer that executed command. }} | ||
| object '''addForce''' [force, position] | |||
|s1= object '''addForce''' [force, position] | |||
|p1= object: [[Object]] - PhysX object | |p1= object: [[Object]] - PhysX object | ||
|p2 | |||
|p2= force: [[Array]] - Force vector (in world space) in format [x,y,z] | |||
|p4= position: [[Array]] - | |||
|p4= position: [[Array]] - Model [[PositionRelative]] to which force is applied in format [x,y,z] | |||
| | |||
|r1= [[Nothing]] | |||
|x1= Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]: | |x1= Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]: | ||
<code>_object [[addForce]] [[0,1000,0],[1,0,0]];</code> | <code>_object [[addForce]] [[0,1000,0],[1,0,0]];</code> | ||
|x2= Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]: | |x2= Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]: | ||
<code>_object [[addForce]] [_object [[vectorModelToWorld]] [0,1000,0],[1,0,0]];</code> | <code>_object [[addForce]] [_object [[vectorModelToWorld]] [0,1000,0],[1,0,0]];</code> | ||
|x3= Since Arma 3 v2.03.147267, can be used on units: <code>[] [[spawn]] | |x3= Since Arma 3 v2.03.147267, can be used on units: <code>[] [[spawn]] | ||
{ | { | ||
Line 30: | Line 39: | ||
|seealso= [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]] | |seealso= [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]] | ||
}} | }} | ||
Revision as of 15:22, 27 April 2021
Description
- Description:
- Applies force to given object at given position. Force is defined as vector [x, y, z] in world space, position is vector [x, y, z] in model space. If you need to define force in model space, use vectorModelToWorld or vectorModelToWorldVisual commands first. The force applied as impulse. For more information see NVIDIA docs
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object addForce [force, position]
- Parameters:
- object: Object - PhysX object
- force: Array - Force vector (in world space) in format [x,y,z]
- position: Array - Model PositionRelative to which force is applied in format [x,y,z]
- Return Value:
- Nothing
Examples
- Example 1:
- Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]:
_object addForce [[0,1000,0],[1,0,0]];
- Example 2:
- Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]:
_object addForce [_object vectorModelToWorld [0,1000,0],[1,0,0]];
- Example 3:
- Since Arma 3 v2.03.147267, can be used on units:
[] spawn { bob addForce [bob vectorModelToWorld [0,-200,0], bob selectionPosition "rightfoot"]; sleep 5; bob setUnconscious false; };
Additional Information
Notes
-
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