allGroups: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
Line 21: Line 21:
| '''allGroups'''
| '''allGroups'''


| [[Array]]
\|r1= [[Array]]


|x1= <code>{([[leader]] _x) [[sideChat]] "Go ! Go ! Go !"} [[forEach]] [[allGroups]];</code>
\|x1= <code>{([[leader]] _x) [[sideChat]] "Go ! Go ! Go !"} [[forEach]] [[allGroups]];</code>


|x2= All groups with players: <code>[[private]] _allGroupsWithPlayers = [];
|x2= All groups with players: <code>[[private]] _allGroupsWithPlayers = [];

Revision as of 10:26, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GroupsObject Detection

Syntax

Syntax:
Syntax needed
Return Value:
Array \

Examples

Example 1:
{(leader _x) sideChat "Go ! Go ! Go !"} forEach allGroups;
Example 2:
All groups with players: private _allGroupsWithPlayers = []; {_allGroupsWithPlayers pushBackUnique group _x} forEach allPlayers;

Additional Information

See also:
groupunitsallCuratorsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAV

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note