getSoundControllerResult: Difference between revisions

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|seealso= [[Arma 3: Sound]], [[getSoundController]], [[getEnvSoundController]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]]
|seealso= [[Arma 3: Sound]], [[getSoundController]], [[getEnvSoundController]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]]
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}}


{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Revision as of 23:09, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Sounds

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object - transport vehicle
config: Config - path to config entry containing the expression
Return Value:
Return value needed

Examples

Example 1:
_result = (vehicle player) getSoundControllerResult (configFile >> "cfgVehicles" >> typeOf (vehicle player) >> "sounds" >> "idle_ext" >> "volume");
Example 2:
//-- mission config entry to reverse rain strength: myExpression = "rain factor [1,0]"; _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");

Additional Information

See also:
Arma 3: SoundgetSoundControllergetEnvSoundControllergetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCount

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note