groupSelectUnit: Difference between revisions
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|seealso= [[groupSelectedUnits]] | |seealso= [[groupSelectedUnits]] | ||
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{{GameCategory|arma2|Scripting Commands}} | {{GameCategory|arma2|Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
{{GameCategory|tkoh|Scripting Commands}} | {{GameCategory|tkoh|Scripting Commands}} |
Revision as of 23:15, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Interaction
Syntax
- Syntax:
- Syntax needed
- Parameters:
- player: Object
- [unit, select]: Array
- unit: Object
- select: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- After leaving menu, deselect all units (command menu is not opened -> no selection)
{ player groupSelectUnit [_x, false]; } forEach (groupSelectedUnits player);
- Example 2:
- Select all units when player is the leader:
{ player groupSelectUnit [_x, true]; } forEach units player;
- Example 3:
- Open communication with group leader:
player groupSelectUnit [leader player, true];
Additional Information
- See also:
- groupSelectedUnits
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note