magazinesAllTurrets: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 20: | Line 20: | ||
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts. | * id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts. | ||
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | * creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | ||
|x1= <code>_mags = [[magazinesAllTurrets]] [[vehicle]] [[player]];</code> | |x1= <code>_mags = [[magazinesAllTurrets]] [[vehicle]] [[player]];</code> |
Revision as of 23:38, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Turrets
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - vehicle with turrets
- Return Value:
- Return value needed
Examples
- Example 1:
_mags = magazinesAllTurrets vehicle player;
Additional Information
- See also:
- magazinesTurretallTurretsaddMagazineTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretloadMagazinemagazinesmagazinesDetailmagazinesAmmomagazinesAmmoFulladdWeaponTurretremoveWeaponTurretturretLocalgetPylonMagazinesammoOnPylon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note