setCurrentChannel: Difference between revisions
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|seealso= [[getPlayerChannel]], [[currentChannel]], [[enableChannel]], [[channelEnabled]], [[radioChannelCreate]] | |seealso= [[getPlayerChannel]], [[currentChannel]], [[enableChannel]], [[channelEnabled]], [[radioChannelCreate]] | ||
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{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
<dl class="command_description"> | <dl class="command_description"> |
Revision as of 09:18, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- Radio and Chat
Syntax
- Syntax:
- Syntax needed
- Parameters:
- channelID: Number - channel ID
- Return Value:
- Return value needed
Examples
- Example 1:
_isDirectSelected = setCurrentChannel 5; // sets Direct channel as current active
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 9, 2015 - 16:45 (UTC)
- Commy2
-
This command can be used together with custom radio channels, but an offset of 5 must be added to the index from radioChannelCreate.
_index = radioChannelCreate [[1, 0, 0, 1], "Custom Channel 1", "%UNIT_NAME", [player]]; setCurrentChannel (_index + 5);
- Posted on October 29, 2020 - 07:49 (UTC)
- R3vo
- In order to complement commy2's note. See Channel IDs.