setCurrentChannel: Difference between revisions

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m (Text replacement - "</dd> <dt><dt>" to "</dd> <dt><dt>")
m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=")
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|p1= channelID: [[Number]] - [[Channel IDs|channel ID]]
|p1= channelID: [[Number]] - [[Channel IDs|channel ID]]


| [[Boolean]] - [[true]] on success
|r1= [[Boolean]] - [[true]] on success


|x1= <code>_isDirectSelected = [[setCurrentChannel]] 5; // sets Direct channel as current active</code>
|x1= <code>_isDirectSelected = [[setCurrentChannel]] 5; // sets Direct channel as current active</code>

Revision as of 13:22, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Radio and Chat

Syntax

Syntax:
Syntax needed
Parameters:
channelID: Number - channel ID
Return Value:
Boolean - true on success

Examples

Example 1:
_isDirectSelected = setCurrentChannel 5; // sets Direct channel as current active

Additional Information

See also:
getPlayerChannelcurrentChannelenableChannelchannelEnabledradioChannelCreate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 9, 2015 - 16:45 (UTC)
Commy2
This command can be used together with custom radio channels, but an offset of 5 must be added to the index from radioChannelCreate. _index = radioChannelCreate [[1, 0, 0, 1], "Custom Channel 1", "%UNIT_NAME", [player]]; setCurrentChannel (_index + 5);
Posted on October 29, 2020 - 07:49 (UTC)
R3vo
In order to complement commy2's note. See Channel IDs.