BIS fnc moveToRespawnPosition: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+)  \|x1=" to " |r1=$1  |x1=")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) *  \|p1=" to " |s1=$1  |p1=")  | 
				||
| Line 9: | Line 9: | ||
| Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]].  | | Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]].  | ||
| [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]]  | |s1=[unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]]  | ||
|p1= unit: [[Object]] - unit to move  | |p1= unit: [[Object]] - unit to move  | ||
Revision as of 15:57, 12 June 2021
Description
- Description:
 - Description needed
 - Execution:
 - call
 - Groups:
 - Respawn
 
Syntax
- Syntax:
 - [unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
 - Parameters:
 - unit: Object - unit to move
 - position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
 - String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
 - Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
 
 - canBeDead (Optional): Boolean - Whether or not dead are allowed:
 - Return Value:
 - Boolean - true: move succeeded, false: move failed
 
Examples
- Example 1:
 [player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note