getDir: Difference between revisions

From Bohemia Interactive Community
m (Some wiki formatting)
m (Some wiki formatting)
Line 35: Line 35:
|r1= [[Number]]
|r1= [[Number]]


|s2= pos1 [[getDir]] pos2 {{Since|arma3|1.55.133361}}
|s2= pos1 [[getDir]] pos2 {{Since|arma3|1.55.133361|y}}


|p21= pos1: [[Object]], [[Position2D]] or [[Position3D]] - from where
|p21= pos1: [[Object]], [[Position2D]] or [[Position3D]] - from where

Revision as of 23:09, 12 June 2021

Hover & click on the images for description

Description

Description:
Returns the object heading in the range 0..360.
Arma 3
An alternative syntax was added that gets heading from one object or position to another object or position, the engine equivalent of BIS_fnc_dirTo.
Groups:
Object Manipulation

Syntax

Syntax:
getDir object
Parameters:
object: Object
Return Value:
Number

Alternative Syntax

Syntax:
pos1 getDir pos2 Template:Since
Parameters:
pos1: Object, Position2D or Position3D - from where
pos2: Object, Position2D or Position3D - to where
Return Value:
Number

Examples

Example 1:
_azimuth = getDir player;
Example 2:
_azimuth = player getDir tank;

Additional Information

See also:
getDirVisualdirectiongetRelDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on October 23, 2013
AgentRev
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;