weaponState: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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* Muzzle name is supported as well as weapon name. The command searches for weapon first, then if not found, muzzle is searched for. }} | * Muzzle name is supported as well as weapon name. The command searches for weapon first, then if not found, muzzle is searched for. }} | ||
| [[weaponState]] unit | |s1= [[weaponState]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 23:32, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Weapons
Syntax
- Syntax:
- weaponState unit
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- weaponState [vehicle, turretPath, weapon]
- Parameters:
- [vehicle, turretPath, weapon]: Array
- vehicle: Object
- turretPath: Array
- weapon (Optional): String (since Arma 3 v1.70) - weapon or muzzle name
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:
Examples
- Example 1:
_wsPlayer = weaponState player; // ["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30]
- Example 2:
_wsVehicle = weaponState [_apc, [0]]; // ["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60]
- Example 3:
_wsVehicle = weaponState [_apc, [0], "AP"]; // ["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40]
Additional Information
Notes
-
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