BIS fnc wpSteady: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *tkoh * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | tkoh |1.$1 |game2= arma3 |version2= 0.50 |$2") |
Lou Montana (talk | contribs) m (Text replacement - " \| *([^= ]+) +\| *p1 *=" to " |s1= $1 |p1=") |
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Keep helicopter's pitch, bank, relative velocity a relative vector in given limits | Keep helicopter's pitch, bank, relative velocity a relative vector in given limits | ||
| [[Custom_Waypoints#Function|arguments]]: [limitArray,failLimit,failCode,warningCode,positiveCode] | |s1= [[Custom_Waypoints#Function|arguments]]: [limitArray,failLimit,failCode,warningCode,positiveCode] | ||
|p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector] | |p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector] |
Revision as of 15:30, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- arguments: [limitArray,failLimit,failCode,warningCode,positiveCode]
- Parameters:
- limitArray: Array - in format [deltaVelocity,deltaVector,vector]
deltaVelocity: Number - how much can velocity change (default: 20)
deltaVector: Number - how much can vector direction change (default: 1.5)
vector: Number - absolute vector limits for pitch and bank in degrees (default: 45) - failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
- failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
- warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
- positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
- Return Value:
- Nothing
Examples
- Example 1:
[ player, position dude, nil, [15,1.3,30], 10, {hintC "You failed";}, {hint "Watch out!";}, {hint "Good";} ] spawn BIS_fnc_wpSteady;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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