BIS fnc onLoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=(.*) \|version([0-9])=(.*) " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Event Handlers | |gr1= Event Handlers | ||
| Register code to be executed after a mission load (from a save, for example). | |descr= Register code to be executed after a mission load (from a save, for example). | ||
{{Feature|important|Replaced by [[Arma 3: Event Handlers/addMissionEventHandler#Loaded|"loaded" mission event handler]].<br> | {{Feature|important|Replaced by [[Arma 3: Event Handlers/addMissionEventHandler#Loaded|"loaded" mission event handler]].<br> | ||
This function now exists only because of backward compatibility}} | This function now exists only because of backward compatibility}} |
Revision as of 20:48, 13 June 2021
Description
- Description:
- Register code to be executed after a mission load (from a save, for example).
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- parameter call BIS_fnc_onLoad
- Parameters:
- parameter: Code or Number:
- Return Value:
- Number - index of onLoad code
Examples
- Example 1:
_codeIndex = { hint "Welcome back!"; } call BIS_fnc_onLoad;
- Example 2:
0 call BIS_fnc_onLoad; // removes code with index 0
Additional Information
Notes
-
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