scriptName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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Line 15: | Line 15: | ||
|gr1= Program Flow | |gr1= Program Flow | ||
| Assign a user friendly name to the [[Script_(Handle)|VM script]] this command is executed from. | |descr= Assign a user friendly name to the [[Script_(Handle)|VM script]] this command is executed from. | ||
Once name is assigned, it cannot be changed. | Once name is assigned, it cannot be changed. |
Revision as of 21:14, 13 June 2021
Description
- Description:
- Assign a user friendly name to the VM script this command is executed from. Once name is assigned, it cannot be changed.
- Groups:
- Program Flow
Syntax
Examples
- Example 1:
scriptName "leetScript.sqf";
- Example 2:
scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];
Additional Information
- See also:
- spawnexecVMscriptDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 17:39, 13 June 2009 (CEST)
- Vigilante
-
scriptName is good when you want to load the handle of some spawn or call with some name:
example_scripthandle = [] spawn { scriptName "Example"; systemChat str example_scripthandle; // System: Example }