addPlayerScores: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.62 | |||
|1.62 | |||
|serverExec= server | |serverExec= server |
Revision as of 23:16, 13 June 2021
Description
- Description:
- MP server only: Adds player score.
- Groups:
- Object ManipulationMultiplayer
Syntax
- Syntax:
- unit addPlayerScores values
- Parameters:
- unit: Object
- values: Array - killsInfantry , killsSoft, killsArmor, killsAir, killed
- Return Value:
- Nothing
Examples
- Example 1:
player addPlayerScores [0, 1, 0, 0, 1];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 2, 2017 - 01:48 (UTC)
- Beno 83au
-
As this command will add the given number to a player's score, a little bit of thought needs to be given to friendly-fire if it is for something like a deathmatch or a FFA, due to friendly-fire incurring negative points. So to counter this just add 2 points every time a player kills a unit from the same side:
player addPlayerScores [2, 0, 0, 0, 0];
The 2 points will add 1 point to counter the negative friendly-fire point and 1 point to add correctly to the score.