getEnvSoundController: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
Line 8: Line 8:
|descr= Returns value of the specified controller.
|descr= Returns value of the specified controller.


|s1= position '''getEnvSoundController''' controller
|s1= position '''getEnvSoundController''' controller


|p1= position: [[Position]]
|p1= position: [[Position]]

Revision as of 22:11, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns value of the specified controller.
Groups:
Sounds

Syntax

Syntax:
position getEnvSoundController controller
Parameters:
position: Position
controller: String - name of environmental variable like "trees" or "houses"
Return Value:
Number

Examples

Example 1:
position player getEnvSoundController "trees"; //0.3333

Additional Information

See also:
selectBestPlacesgetSoundControllergetSoundControllerResultgetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCountArma 3: Sound

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on March 25, 2018 - 17:51 (UTC)
Tankbuster
Other environmental variables are; rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog