forceRespawn: Difference between revisions
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|descr= Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.  | |descr= Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.  | ||
|s1=   | |s1= [[forceRespawn]] unit  | ||
|p1= unit: [[Object]]  | |p1= unit: [[Object]]  | ||
Revision as of 17:05, 20 June 2021
Description
- Description:
 - Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.
 - Groups:
 - Multiplayer
 
Syntax
- Syntax:
 - forceRespawn unit
 - Parameters:
 - unit: Object
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 forceRespawn player;
Additional Information
- See also:
 - playerRespawnTimesetPlayerRespawnTime
 
Notes
- 
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