BIS fnc setServerVariable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
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|p3= value: [[Anything]] - variable value | |p3= value: [[Anything]] - variable value | ||
|r1=[[Boolean]] - [[true]] when done | |r1= [[Boolean]] - [[true]] when done | ||
|x1= <code><nowiki>[</nowiki>[[nil]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> | |x1= <code><nowiki>[</nowiki>[[nil]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |
Revision as of 22:28, 7 August 2021
Description
- Description:
- Set variable stored only on server. Clients can the download it using BIS_fnc_getServerVariable. Used when you want to share variables only to specific clients to prevent large traffic.
- Execution:
- call
- Groups:
- Variables
Syntax
- Syntax:
- [namespace, varName, value] call BIS_fnc_setServerVariable
- Parameters:
- namespace: Namespace or Object or Group - (Optional, default missionNamespace)
- varName: String - variable name
- value: Anything - variable value
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[nil, "playerHealth", damage player] call BIS_fnc_setServerVariable;
- Example 2:
[player, "playerHealth", damage player] call BIS_fnc_setServerVariable;
Additional Information
Notes
-
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