civilian: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|s1= '''civilian''' | |s1= '''civilian''' | ||
|r1=[[Side]] | |r1= [[Side]] | ||
|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> | |x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |
Revision as of 22:34, 7 August 2021
Description
- Description:
- Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV". - Groups:
- Sides
Syntax
- Syntax:
- civilian
- Return Value:
- Side
Examples
- Example 1:
- SQS:
?((side _unit) == civilian) : hint "This is a civilian unit!"
- Example 2:
- SQF:
if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
- Posted on May 1, 2018 - 15:03 (UTC)
- KC Grimes
- In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides