catch: Difference between revisions
| Lou Montana (talk | contribs) m (Some wiki formatting) | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
| Line 30: | Line 30: | ||
| |x1= <code>[[try]] {[[throw]] "invalid argument"} [[catch]] {[[hint]] [[str]] _exception};</code> | |x1= <code>[[try]] {[[throw]] "invalid argument"} [[catch]] {[[hint]] [[str]] _exception};</code> | ||
| |x2=  | |x2= <code>123 [[try]] {[[if]] (_this != 123) [[throw]] "invalid argument"} [[catch]] {[[hint]] [[str]] _exception};</code> | ||
| |x3= The correct usage of shorthand alt syntax: <code>[[try]] { | |x3= The correct usage of shorthand alt syntax: <code>[[try]] { | ||
Revision as of 01:00, 11 August 2021
Description
- Description:
- Processes code when an exception is thrown in a try block. The exception caught can be found in the _exception variable.
- Groups:
- Program Flow
Syntax
- Syntax:
- tryBlock catch code
- Parameters:
- tryBlock: Exception Type
- code: Code
- Return Value:
- Anything
Examples
- Example 1:
- try {throw "invalid argument"} catch {hint str _exception};
- Example 2:
- 123 try {if (_this != 123) throw "invalid argument"} catch {hint str _exception};
- Example 3:
- The correct usage of shorthand alt syntax: try { if (a > b) throw "Error: some error"; // OK // The command argument is static } catch { hint str _exception; }; try { _someFunc = { ..... }; if (a > b) throw (call _someFunc); // NOT OK // The command argument is dynamic // _someFunc is called first to get the value regardless of (a > b) outcome } catch { hint str _exception; }; try { _someFunc = { ..... }; if (a > b) then {throw (call _someFunc)}; /// OK // The command argument is dynamic // _someFunc is only called when (a > b) is true } catch { hint str _exception; };
Additional Information
- See also:
- Exception handlingtrythrow
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow
 
	



