surfaceTexture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "Position2D" to "Position2D") |
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|s1= [[surfaceTexture]] position | |s1= [[surfaceTexture]] position | ||
|p1= position: [[Array]] - in format [[Position2D]] or [[Position3D]] in which case Z is ignored | |p1= position: [[Array]] - in format [[Position#Introduction|Position2D]] or [[Position3D]] in which case Z is ignored | ||
|r1= [[String]] | |r1= [[String]] |
Revision as of 16:54, 5 January 2022
Description
- Description:
- Same as surfaceType, but returns texture path to ground texture as string.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceTexture position
- Parameters:
- position: Array - in format Position2D or Position3D in which case Z is ignored
- Return Value:
- String
Examples
- Example 1:
_tex = surfaceTexture getPos player;
Additional Information
- See also:
- surfaceTypegetRoadInfo
Notes
-
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