drawRectangle: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "Position2D" to "Position2D") |
Lou Montana (talk | contribs) m (Text replacement - "Position3D" to "Position3D") |
||
Line 24: | Line 24: | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
|p2= c: [[Array]] or [[Object]] - Center of rectangle in format: [[Position#Introduction|Position2D]], [[Position3D]] or [[Object]] | |p2= c: [[Array]] or [[Object]] - Center of rectangle in format: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] or [[Object]] | ||
|p3= a: [[Number]] - 1/2 width of rectangle in meters | |p3= a: [[Number]] - 1/2 width of rectangle in meters |
Revision as of 16:55, 5 January 2022
Description
- Description:
- Draws a rectangle on the map.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawRectangle [c, a, b, angle, color, fill]
- Parameters:
- map: Control
- c: Array or Object - Center of rectangle in format: Position2D, Position3D or Object
- a: Number - 1/2 width of rectangle in meters
- b: Number - 1/2 height of rectangle in meters
- angle: Number - Angle of rotation in degrees
- color: Array - Line color in format Color RGBA
- fill: String - Fill texture file or Procedural Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white
[1,1,1,1]
- Return Value:
- Nothing
Examples
- Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
- Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 22, 2014
- Waffle SS.
- Map example:
(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map