disableConversation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game1= arma2 |version1= 1.00 |game2= arma2oa |version2= 1.51" to " |game1= arma2 |version1= 1.00 |game2= arma2oa |version2= 1.50") |
Lou Montana (talk | contribs) |
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|x2= <code>soldier1 [[disableConversation]] [[false]];</code> | |x2= <code>soldier1 [[disableConversation]] [[false]];</code> | ||
|seealso= [[conversationDisabled]] | |seealso= [[conversationDisabled]] [[setSpeaker]], [[enableRadio]], [[enableSentences]], [[showSubtitles]] | ||
}} | }} |
Revision as of 14:55, 20 January 2022
Description
- Description:
- In theory disables the ability to talk to other people. In actuality, if true is given, the command increases unit's kbTell IsSpeaking status by 1, thus stopping unit from having a conversation. If false is given, the command decreases unit's kbTell IsSpeaking status by 1. The unit "is speaking" if IsSpeaking > 0.
- Groups:
- Radio and Chat
Syntax
- Syntax:
- unitName disableConversation disable
- Parameters:
- unitName: Object
- disable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player disableConversation true;
- Example 2:
soldier1 disableConversation false;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note