customRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_soldierOne [[customRadio]] [1, "WordEnemy"];</code> | |x1= <code>_soldierOne [[customRadio]] [1, "WordEnemy"];</code> | ||
|seealso= [[radioChannelCreate]] [[customChat]] [[sideRadio]] [[groupRadio]] [[vehicleRadio]] [[globalRadio]] | |seealso= [[radioChannelCreate]] [[customChat]] [[sideRadio]] [[groupRadio]] [[vehicleRadio]] [[globalRadio]] [[directSay]] | ||
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Revision as of 15:52, 20 January 2022
Description
- Description:
- Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.
- Groups:
- Radio and ChatSoundsCustom Radio and Chat
Syntax
- Syntax:
- unit customRadio [customChannelID, message]
- Parameters:
- unit: Object
- customChannelID: Number - custom channel ID returned by radioChannelCreate command
- message: String
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne customRadio [1, "WordEnemy"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 3, 2016 - 21:35 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player customRadio [1, "#MySound.ogg"];