canAddItemToBackpack: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>[[if]] ([[player]] [[canAddItemToBackpack]] "HandGrenade") [[then]] { [[player]] [[addItemToBackpack]] _item } [[else]] { [[hint]] "no room!" };</code>
|x1= <code>[[if]] ([[player]] [[canAddItemToBackpack]] "HandGrenade") [[then]] { [[player]] [[addItemToBackpack]] _item } [[else]] { [[hint]] "no room!" };</code>


|seealso= [[canAdd]] [[canAddItemToUniform]] [[canAddItemToVest]] [[backpackContainer]] [[firstBackpack]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpack]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]], [[clearBackpackCargo]], [[clearBackpackCargoGlobal]], [[clearAllItemsFromBackpack]], [[loadBackpack]], [[backpackSpaceFor]], [[addItemToBackpack]], [[removeItemFromBackpack]], [[everyBackpack]]
|seealso= [[canAdd]] [[canAddItemToUniform]] [[canAddItemToVest]] [[backpackContainer]] [[firstBackpack]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpack]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]], [[clearBackpackCargoGlobal]], [[clearAllItemsFromBackpack]], [[loadBackpack]], [[backpackSpaceFor]], [[addItemToBackpack]], [[removeItemFromBackpack]], [[everyBackpack]]
}}
}}

Revision as of 16:12, 20 January 2022

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's backpack.
Groups:
Containers

Syntax

Syntax:
unit canAddItemToBackpack item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToBackpack [item, count]
Parameters:
unit: Object
[item, count]: Array
item: String
count: Number
Return Value:
Boolean

Examples

Example 1:
if (player canAddItemToBackpack "HandGrenade") then { player addItemToBackpack _item } else { hint "no room!" };

Additional Information

See also:
canAdd canAddItemToUniform canAddItemToVest backpackContainer firstBackpack unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpack addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargoclearBackpackCargoGlobalclearAllItemsFromBackpackloadBackpackbackpackSpaceForaddItemToBackpackremoveItemFromBackpackeveryBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note