removeWeaponGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 31: Line 31:
} [[forEach]] [[vehicles]];</code>
} [[forEach]] [[vehicles]];</code>


|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]], [[removeMagazineGlobal]], [[removeAllWeapons]]
|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]], [[removeAllWeapons]]
}}
}}

Revision as of 17:42, 20 January 2022

Hover & click on the images for description

Description

Description:
Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
addWeaponGlobal removeWeapon removeMagazine removeMagazineGlobalremoveAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note