ropeAttachEnabled: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 16: Line 16:
|x1= <code>[[ropeAttachEnabled]] veh1;</code>
|x1= <code>[[ropeAttachEnabled]] veh1;</code>


|seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]]
|seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]] [[setSlingLoad]], [[slingLoadAssistantShown]]
}}
}}

Revision as of 20:54, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns true if entity can be attached to a rope end.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
ropeAttachEnabled entity
Parameters:
entity: Object - entity to check
Return Value:
Boolean - true if allowed

Examples

Example 1:
ropeAttachEnabled veh1;

Additional Information

See also:
ropes canSlingLoad enableRopeAttach getSlingLoad ropeAttachedObjects ropeAttachTo ropeDestroy ropeLength ropeUnwound ropeAttachedTo ropeCreate ropeDetach ropeCut ropeEndPosition ropeUnwind setSlingLoadslingLoadAssistantShown

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note