lightDetachObject: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])=<code>" to "|x$1= <code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] ([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2;</sqf>")  | 
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|r1= [[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= <  | |x1= <sqf>lightDetachObject _light;</sqf>  | ||
|seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[setLightColor]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]  | |seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[setLightColor]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]  | ||
}}  | }}  | ||
Latest revision as of 13:16, 5 May 2022
Description
- Description:
 - Detach light from object.
 - Groups:
 - Lights
 
Syntax
- Syntax:
 - lightDetachObject light
 - Parameters:
 - light: Object
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - lightDetachObject _light;
 
Additional Information
- See also:
 - setLightAmbient setLightBrightness lightAttachObject setLightColor setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Lights