allowGetIn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[_soldier1, _soldier2] allowGetIn | |x1= <code>[_soldier1, _soldier2] allowGetIn true;</code> | ||
|seealso= [[orderGetIn]] | |seealso= [[orderGetIn]] | ||
}} | }} |
Revision as of 11:02, 12 May 2022
Description
- Description:
- Set if the units given in the list are allowed to enter vehicles.
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- unitArray allowGetIn allow
- Parameters:
- unitArray: Array of Objects
- allow: Boolean - true allows the units to enter, false denies them
- Return Value:
- Nothing
Examples
- Example 1:
[_soldier1, _soldier2] allowGetIn true;
Additional Information
- See also:
- orderGetIn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Control
- Scripting Commands: Global Effect