disableConversation: Difference between revisions
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| |descr= In theory disables the ability to talk to other people. In actuality, if [[true]] is given, the command increases unit's [[kbTell]] ''IsSpeaking'' status by 1, thus stopping unit from having a conversation. If [[false]] is given, the command decreases unit's [[kbTell]] ''IsSpeaking'' status by 1. The unit "is speaking" if ''IsSpeaking > 0''.   | |descr= In theory disables the ability to talk to other people. In actuality, if [[true]] is given, the command increases unit's [[kbTell]] ''IsSpeaking'' status by 1, thus stopping unit from having a conversation. If [[false]] is given, the command decreases unit's [[kbTell]] ''IsSpeaking'' status by 1. The unit "is speaking" if ''IsSpeaking > 0''.   | ||
| {{Feature|Important|[[kbTell]] ''IsSpeaking'' is a number that is increased or decreased by 1 internally. Default is 0, but it can be any positive or negative value. [[disableConversation]] allows to increase or decrease this number. When executed multiple times this can present an unexpected problem. Use [[conversationDisabled]] which returns [[true]] if this number > 0, to reset this number to 0 if necessary:   | {{Feature|Important|[[kbTell]] ''IsSpeaking'' is a number that is increased or decreased by 1 internally. Default is 0, but it can be any positive or negative value. [[disableConversation]] allows to increase or decrease this number. When executed multiple times this can present an unexpected problem. Use [[conversationDisabled]] which returns [[true]] if this number > 0, to reset this number to 0 if necessary:   | ||
| <code> | <code>while {![[conversationDisabled]] _unit} [[do]] {_unit [[disableConversation]] [[true]]}; [[while]] {[[conversationDisabled]] _unit} [[do]] {_unit [[disableConversation]] [[false]]};</code>}}   | ||
| |s1= unitName [[disableConversation]]  disable | |s1= unitName [[disableConversation]]  disable | ||
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| |x1= <sqf>player disableConversation true;</sqf> | |x1= <sqf>player disableConversation true;</sqf> | ||
| |x2= <code>soldier1  | |x2= <code>soldier1 disableConversation [[false]];</code> | ||
| |seealso= [[conversationDisabled]] [[setSpeaker]] [[enableRadio]] [[enableSentences]] [[showSubtitles]] | |seealso= [[conversationDisabled]] [[setSpeaker]] [[enableRadio]] [[enableSentences]] [[showSubtitles]] | ||
| }} | }} | ||
Revision as of 11:02, 12 May 2022
Description
- Description:
- In theory disables the ability to talk to other people. In actuality, if true is given, the command increases unit's kbTell IsSpeaking status by 1, thus stopping unit from having a conversation. If false is given, the command decreases unit's kbTell IsSpeaking status by 1. The unit "is speaking" if IsSpeaking > 0.
- Groups:
- Radio and Chat
Syntax
- Syntax:
- unitName disableConversation disable
- Parameters:
- unitName: Object
- disable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- soldier1 disableConversation false;
Additional Information
Notes
- 
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