isCollisionLightOn: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code>_collisionLightOn = | |x1= <code>_collisionLightOn = isCollisionLightOn heli;</code> | ||
|seealso= [[isEngineOn]] [[isLightOn]] [[setPilotLight]] [[setCollisionLight]] [[isIRLaserOn]] | |seealso= [[isEngineOn]] [[isLightOn]] [[setPilotLight]] [[setCollisionLight]] [[isIRLaserOn]] |
Revision as of 11:09, 12 May 2022
Description
Syntax
- Syntax:
- isCollisionLightOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean
Examples
- Example 1:
_collisionLightOn = isCollisionLightOn heli;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 6, 2015 - 08:25 (UTC)
- Killzone Kid
-
Bind Collision light action to UserAction 2
this addAction ["", { _this select 1 action [ ["CollisionLightOn", "CollisionLightOff"] select isCollisionLightOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User2", "_this == driver _target"];