radioChannelAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 23: Line 23:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>2 [[radioChannelAdd]] [<nowiki/>[[player]], unit1];</code>
|x1= <code>2 radioChannelAdd [<nowiki/>[[player]], unit1];</code>


|seealso= [[radioChannelCreate]] [[radioChannelRemove]] [[radioChannelSetCallSign]] [[radioChannelSetLabel]]
|seealso= [[radioChannelCreate]] [[radioChannelRemove]] [[radioChannelSetCallSign]] [[radioChannelSetLabel]]
}}
}}

Revision as of 11:12, 12 May 2022

Hover & click on the images for description

Description

Description:
Add the units to the custom channel.
Groups:
Radio and ChatCustom Radio and Chat

Syntax

Syntax:
customChannelID radioChannelAdd units
Parameters:
customChannelID: Number - custom channel ID returned by radioChannelCreate command
units: Array - list of units
Return Value:
Nothing

Examples

Example 1:
2 radioChannelAdd [player, unit1];

Additional Information

See also:
radioChannelCreate radioChannelRemove radioChannelSetCallSign radioChannelSetLabel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note