getPosWorld: Difference between revisions
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|x1= <code>_obj setPosWorld getPosWorld _obj;</code> | |x1= <code>_obj setPosWorld getPosWorld _obj;</code> | ||
|x2= <code>ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; | |x2= <code>ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; // true</code> | ||
|x3= Wave height under a boat: | |x3= Wave height under a boat: |
Revision as of 11:22, 12 May 2022
Description
- Description:
- Returns the provided object's model centre position ([0,0,0]) in PositionASL, rather than the transformed boundingCenter or LandContact vertices.
- Groups:
- Positions
Syntax
- Syntax:
- getPosWorld object
- Parameters:
- object: Object
- Return Value:
- Array format PositionASL - the model's centre
Examples
- Example 1:
_obj setPosWorld getPosWorld _obj;
- Example 2:
ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; // true
- Example 3:
- Wave height under a boat:
private _h = ((boat modelToWorld [0,0,0]) vectorDiff getPosWorld boat) select 2;
Additional Information
- See also:
- getPosWorldVisual setPosWorld position getPosATL getPosASL getPosASLW visiblePosition visiblePositionASL getMarkerPos modelToWorld
Notes
-
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