visibleMap: Difference between revisions

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Some of these cases can be covered with an [[addMissionEventHandler]] of type "Map".
Some of these cases can be covered with an [[addMissionEventHandler]] of type "Map".
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
<code>{{cc|update marker as long as map is open (works for uav stations as well)}}
<code>// update marker as long as map is open (works for uav stations as well)
J_myGPSEH = [[addMissionEventHandler]] ["Map", {
J_myGPSEH = [[addMissionEventHandler]] ["Map", {


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J_var_GPSOn = [[true]];
J_var_GPSOn = [[true]];


{{cc|no sheduled environment -> create one}}
// no sheduled environment -> create one
{{codecomment|/* Triggered when map is opened or closed either by user action or script command openMap. */}}
{{codecomment|/* Triggered when map is opened or closed either by user action or script command openMap. */}}
[] [[spawn]] {
[] [[spawn]] {
[[waitUntil]] {  
[[waitUntil]] {  
{{cc|... // do something as long as map is open}}
// ... // do something as long as map is open
[[not]] J_var_GPSOn
[[not]] J_var_GPSOn
};
};

Revision as of 12:26, 12 May 2022

Hover & click on the images for description

Description

Description:
Return true if the main map is shown (active).
Groups:
MapInteraction

Syntax

Syntax:
visibleMap
Return Value:
Boolean

Examples

Example 1:
if (visibleMap) then {hint "You're showing the map !"}

Additional Information

See also:
forceMap openMap

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on 13 November 2017
James
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an addMissionEventHandler of type "Map". Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like: // update marker as long as map is open (works for uav stations as well) J_myGPSEH = addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; if (_mapIsOpened) then { systemChat "GPS active"; J_var_GPSOn = true; // no sheduled environment -> create one /* Triggered when map is opened or closed either by user action or script command openMap. */ [] spawn { waitUntil { // ... // do something as long as map is open not J_var_GPSOn }; }; } else { J_var_GPSOn = false; systemChat "GPS inactive"; }; }];