vehicleVarName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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Line 53: | Line 53: | ||
myGroup = [[group]] [[player]]; | myGroup = [[group]] [[player]]; | ||
aGroup = [[group]] [[player]]; | aGroup = [[group]] [[player]]; | ||
hint [[str]] ([[group]] [[player]] [[call]] KK_fnc_objectVarNames); // ["agroup", "mygroup"]</code> | |||
}} | }} |
Revision as of 11:32, 12 May 2022
Description
- Description:
- Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleVarName object
- Parameters:
- object: Object
- Return Value:
- String - Variable name, if none was set,
""
is returned
Examples
- Example 1:
Additional Information
- See also:
- setVehicleVarName BIS_fnc_objectVar
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect