canAddItemToVest: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 26: | Line 26: | ||
|x1= <code>_item = "HandGrenade"; | |x1= <code>_item = "HandGrenade"; | ||
private _fits = | private _fits = player [[canAddItemToVest]] _item; | ||
[[if]] (_fits) [[then]] { | [[if]] (_fits) [[then]] { | ||
[[player]] [[addItemToVest]] _item; | [[player]] [[addItemToVest]] _item; |
Revision as of 13:02, 12 May 2022
Description
- Description:
- Checks if given object can be stored into soldier's vest.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToVest item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToVest [item, count]
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; private _fits = player canAddItemToVest _item; if (_fits) then { player addItemToVest _item; } else { hint "no room!"; };
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToUniform
Notes
-
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