local: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>if (not local _unit) then
|x1= <code>if (not local _unit) then
{
{
hint format ["%1 is remote", [[name]] _unit];
hint format ["%1 is remote", name _unit];
};</code>
};</code>



Revision as of 13:02, 12 May 2022

Hover & click on the images for description

Description

Description:
Check if given unit is local on the computer in multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In single player all objects are local.
Multiplayer:
A few things to note amongst others:
  • A game logic / module is always local to the server
  • Terrain objects are local to every machine
Groups:
Multiplayer

Syntax

Syntax:
local object
Parameters:
object: Object or Group (since Arma 3 logo black.png1.32)
Return Value:
Boolean

Alternative Syntax

Syntax:
local variable = value From Arma 2 v1.00 until Arma 3 v1.54 - see private for later versions
Return Value:
Nothing

Examples

Example 1:
if (not local _unit) then { hint format ["%1 is remote", name _unit]; };
Example 2:
_isLocalGroup = local group _unit;
Example 3:
Sets variable's scope: // from Template:arma2 v1.00 until Arma 3 v1.54 local _myVariable = 42; // since Template:arma3 v1.54 private _myVariable = 42;

Additional Information

See also:
"Local" Event HandlerownersetOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note