getPosWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 16: Line 16:
|r1= [[Array]] format [[Position#PositionASL|PositionASL]] - '''the model's centre'''
|r1= [[Array]] format [[Position#PositionASL|PositionASL]] - '''the model's centre'''


|x1= <code>_obj setPosWorld getPosWorld _obj;</code>
|x1= <sqf>_obj setPosWorld getPosWorld _obj;</sqf>


|x2= <code>ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; // true</code>
|x2= <sqf>ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; // true</sqf>


|x3= Wave height under a boat:
|x3= Wave height under a boat:

Revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the provided object's model centre position ([0,0,0]) in PositionASL, rather than the transformed boundingCenter or LandContact vertices.
Groups:
Positions

Syntax

Syntax:
getPosWorld object
Parameters:
object: Object
Return Value:
Array format PositionASL - the model's centre

Examples

Example 1:
_obj setPosWorld getPosWorld _obj;
Example 2:
ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; // true
Example 3:
Wave height under a boat: private _h = ((boat modelToWorld [0,0,0]) vectorDiff getPosWorld boat) select 2;

Additional Information

See also:
getPosWorldVisual setPosWorld position getPosATL getPosASL getPosASLW visiblePosition visiblePositionASL getMarkerPos modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note