BIS fnc wpAerobatics: Difference between revisions

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m (Text replacement - "arguments" to "Custom Waypoint arguments")
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|exec= spawn
|exec= spawn


|s1= [[Custom_Waypoints#Function|arguments]]: [visuals, detectionCode, completionCode]
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [visuals, detectionCode, completionCode]


|p1= visuals: [[Boolean]] - should [[BIS_fnc_dynamicText|dynamic text]] appear on startup and completion
|p1= visuals: [[Boolean]] - should [[BIS_fnc_dynamicText|dynamic text]] appear on startup and completion

Revision as of 12:28, 1 July 2022

Hover & click on the images for description

Description

Description:
AEROBATICS custom waypoint. Player must perform all the required manoeuvres:
  • "hover_turn_360"
  • "hover_bow"
  • "fast_turn_180"
  • "backwards"
  • "strafe"
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Custom Waypoint arguments: [visuals, detectionCode, completionCode]
Parameters:
visuals: Boolean - should dynamic text appear on startup and completion
detectionCode: Code - code executed once the helicopter is ready (speed < 10 km/h)
completionCode: Code - code executed on manoeuvre's success (under 15s) private ["_helicopter", "_manoeuvreName"]; _helicopter = _this select 0; _manoeuvreName = _this select 1;
Return Value:
Nothing

Examples

Example 1:
[player, { hint "OK, start!" }, { hint "success!" }] spawn BIS_fnc_wpAerobatics;

Additional Information

See also:
See also needed

Notes

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