BIS fnc getPitchBank: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|x1= <code>[[private]] _pitchBank = [[vehicle]] [[player]] [[call]] [[BIS_fnc_getPitchBank]];</code> | |x1= <code>[[private]] _pitchBank = [[vehicle]] [[player]] [[call]] [[BIS_fnc_getPitchBank]];</code> | ||
|seealso= [[BIS_fnc_setPitchBank]] [[vectorDir]] [[vectorUp]] | |seealso= [[BIS_fnc_setPitchBank]] [[vectorDir]] [[vectorUp]] [[setVectorDirAndUp]] | ||
}} | }} |
Revision as of 12:58, 1 July 2022
Description
- Description:
- Returns the pitch and bank of an object, in degrees. Yaw can be found using the getDir command.
Pitch is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.
Bank is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down. - Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object call BIS_fnc_getPitchBank
- Parameters:
- object: Object
- Return Value:
- Array of Numbers - format [pitch, bank]
Examples
- Example 1:
private _pitchBank = vehicle player call BIS_fnc_getPitchBank;
Additional Information
Notes
-
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